If I were to recommend one game in the series to play it would be 3.ĥ and 6 were also pretty good. It was the first time that it felt like you needed a really cohesive "deck" to succeed. It really honed the gameplay from the first two games and really brought out the whole "deck-building" concept. I think 3 was the pinnacle of the series though. (It was also the first game that both my brother and I bought a copy, so it was the first time I got to try the competitive multiplayer.) It had issues, but it was kind of a transition period for the franchise and I still had fun with it. It lacks practically all the combat complexity of later games and everything about it is very rudimentary by comparison. I think the first game is by far the weakest, even far behind 4. (I'm sure it also brought out my latent TCG obsession.)
I actually got into this series more than I ever got into traditional Mega Man games, which I suppose shouldn't be a surprise, since it's pretty much the closest the franchise ever got to a Mega Man RPG. If was going back now to play them I would probably have more fun with the later entries such as 6. I only discount the latter games because they relied way too heavily on the former games and were being shot out one after the other in such a short period of time. They also looked pretty bad by comparison. The first few ones, especially the first one, just lacked mechanical complexity and variety of latter entries. I would much rather they focus on remaking the latter ones or make a new game in the series. I just don't understand why they haven't remastered the first three into something for the 3DS.
2 was definitely its peak-those style changes were fantastic! The whole soul business felt a bit hokey. A lot of the dialogue in that game just makes zero sense. I did play them all and enjoyed them (4 is still shit) but looking back now, I can easily say that 3 was the peak, but at least the last game in the series had a good ending to the franchise.įour was poorly translated, too. 4 was hot garbage with 5 and 6 being OK but felt overplayed due to sticking too close the Battle Network framework. The first three games was where it was at with 3 being the pinnacle. The action gameplay style definitely still holds up. I highly recommend you go back and revisit the later games in the series(5 has a weird turn based strategy element while 6 probably presents the strongest example of the dev team's vision) and possibly even the DS series if you have even a passing interest in the series. Overall I think the series finished strong and narratively wrapped up quite nicely as well. Getting lost in the dungeons was definitely a thing, and even more so as the puzzle design of the dungeons evolved in 5 and 6, definitely still fairly simple with some effort though. I have no sales figures to back this up but I believe the series was still doing quite well all the way till the end and the series was ended simply with the end of the lifespan of the GBA, migrating to the DS in the form of Megaman Star Force(which introduces larger changes and I feel remains strong entries in the franchise that got unfortunately got weaker) They consistently evolved the core gameplay by adding new and different features each game(style changes, soul unisons, dark chips) and the constantly expanding chip library really gave it the feeling of endless exploration of different play styles. Build your deck and fight through bullet hell as you make your way to Eden.Ĭustomize your deck and play style with 200+ spells and 100+ game-changing items.Ī cast of 9 playable characters across procedurally generated levels with alternate runs ensures you’ll never experience the same situation or outcome twice.įight your way to Eden in local co-op or in PvP.I played through 3-6 of the series and personally felt that it ended on quite a fantastic note. Can you make it to Eden or will your destruction be imminent?Įxperience a blend of strategy and real-time action. Fight alone or with a friend in co-op as you cast powerful spells on the fly, battle evolving enemies, and collect game-changing artifacts. One Step from Eden combines strategic deck-building and real-time action with rogue-like elements, giving you the chance to carve a path of mercy or destruction. Eden is the last shining beacon of hope in a bleak post-war world.